Contents | Index | < Browse | Browse >
Subject: Re: Bones in a Human Face
Date: Thu, 19 May 1994 14:23:54 -0700
From: kkalnasy@bvu-lads.loral.com (Kent Kalnasy)

At 12:00 PM 5/19/94 -0400, Jeffrey Goldman wrote:

>        Well, you'll find that when you use the new Kinematics you
>will probably 'move' axis' (what is the plural of axis anyway?) around
>more than you rotate them.

The plural of axis is axes (pronounced ak'-seez).  This is one that I
thought the tech writer would get right in the new Imagine 3.0 manual, but
it's misused all over the place.  This is not meant in any way to trash
the new manual, mind you, but it could use another good proofreading.

------------------------------------------------------------------------------
 Kent Kalnasy (speaking only for me)              kkalnasy@bvu-lads.loral.com
 Loral Advanced Distributed Simulation, Inc.             Bellevue, Washington
------------------------------------------------------------------------------




                           -=> RETURN TO CONTENTS!<=-